In today’s environment, immersive worlds can offer a new way for students to engage with content and each other. This webinar explores platforms such as Mozilla Hubs that can be used with the Lenovo VR Classroom 2 solution or a web browser. engage students in virtual learning. They are excellent solutions for hyflex environments whether students are in school or participating remotely, and expand the possibilities of virtual learning.
This webinar provides tips and recommendations on how to create a resource document or site for VR experiences in your school. With the easy-to-use device and content management built into the Lenovo VR Classroom 2 Solution, instructors can focus on developing and sharing immersive learning resources that they want students to explore. The focus will be on using the Firefox Reality browser and discovering and adding content to Youtube channels.
This webinar expands on creative uses and content creation for the Lenovo VR Classroom 2 solution. The session focuses on using 360 cameras, creating, editing, and uploading 360 images and videos, to help students become creators of their own learning experiences. The session will also cover finding and using APKs to increase the range of content on the headsets.
This webinar introduces Uptale, one of Lenovo’s newest partners for its VR Classroom 2 solution. Uptale is an easy to use but robust online platform to create, share, and track real-life learning experiences in VR. One of the fastest-growing applications for virtual reality is soft-skills training, the interpersonal communication skills that are critical to students’ success in their future careers. Join us as we explore how leadership, adaptability, and problem-solving skills are more effectively taught through virtual reality than what can be learned from a book.
BECKY LANE, Associate Director, Learning and Innovative Technologies, Ithaca College
A frequent question in VR is how can we create new content and the Lenovo VR Classroom 2 solution has the answer. This webinar explores how schools and organizations can utilize free tools from Mozilla – Hubs and Spoke – to create immersive content and multi-person environments. Mozilla Hubs is an open-source platform with ready-made virtual rooms and Spoke is a development tool to create your own virtual project spaces. The webinar will show how this innovative platform can be used by teachers and students to create their own immersive content, explore new learning resources, and for collaborative group projects.
The Lenovo VR Classroom 2 is the complete solution for using VR in the learning environment,
providing a seamless integration of hardware, device, and content management. This webinar
provides a guide to the IT elements of the solution, including the features of Lenovo’s
ThinkReality platform. Learn how to deploy, update, and manage VR content, including APKs,
and easily set configurations for the VR headsets throughout your school or organization.
ThinkReality is a platform built for the future, designed to allow you to add advanced new AR
and VR devices as they become available.
A Panel Discussion with VR Experts: Emory Craig, Bill Bass, Lindy Hockenbary, and Rick Lapi
This webinar brings together innovative educators who will discuss the use of VR across multiple content areas. It will explore how to easily integrate the Lenovo VR Classroom 2 solution into the curriculum, leading to inspiration, student engagement, and meaningful learning outcomes. From simulations that lead to deeper understanding of STEM topics to virtual field trips through history, literature, and the arts, VR offers unbounded possibilities. Explore how virtual reality is having a transformative impact on learning, preparing students for the careers of tomorrow.
This webinar is an introduction to the Lenovo VR Classroom 2 as a complete solution for integrating virtual reality into K12 and higher education learning environments. It includes an overview of the Mirage VR S3 headset, the wireless controller, and the sanitizable components. The session includes an overview of Lenovo’s ThinkReality platform and the LanSchool Air software which provide both device and content management. The session will highlight the wide range of VR apps and content that teachers can use to leverage the power of virtual reality to enhance students’ learning experiences.
This webinar explores the exciting possibilities for creating and using 360 video with the Lenovo VR Classroom 2 solution. The session focuses on techniques and best practices for shooting with 360 cameras, along with editing, and uploading 360 images and videos to the Lenovo Mirage VR S3 headsets. The session will also explore the wide range of available 360 videos that you can use with your students in disciplines ranging from STEM to the Humanities. With Lenovo’s content management platform and access to APKs, 360 videos can empower students to become creators of their own learning experiences.
This webinar focuses on the importance of virtual reality and how it is transforming the learning environment. With the Lenovo VR Classroom 2 Solution, educators can move beyond the traditional media formats and standard approaches to learning. VR fosters deeper student collaboration and engagement through hands-on immersive learning experiences. Experiential learning helps students retain knowledge and apply their lessons later on to real-world challenges. The session will include examples to help you make the case for VR and develop a plan for integrating it into your curriculum.
This webinar focuses on the innovative platforms that can be used with the Lenovo VR Classroom 2 Solution to integrate 360 videos into the curriculum. Uptale and other platforms are powerful and easy-to-use tools to create virtual tours and add 360 video and images. Teachers can use these platforms to create their own learning resources or help students become creators of their own learning experiences.
This webinar is an introduction to the Lenovo VR Classroom 2 as a complete solution for teaching with virtual reality. It includes an overview of the new Mirage VR S3 headset, the wireless controller, and the sanitizable components. The session covers how the headset integrates with the ThinkReality platform and LanSchool Air software to provide both device and content management and explores the broad range of content available on the headsets.
This webinar demonstrates how to integrate VR experiences into the classroom using the Veative Limited and the optional Veative Full Suite of content that is included with the Lenovo VR Classroom 2. The session explores how Veative’s interactive middle and high school science and mathematics learning modules can engage students in the scientific behaviors needed to investigate the natural world. The session also explores how to use VR to promote social-emotional learning to improve students’ academic performance.
This webinar explores how educators can move beyond the standard tools of learning by using virtual reality in the classroom. VR promotes collaboration and enhances engagement through immersive experiences that help students retain knowledge and apply their lessons to real-world challenges. The session will include best practices for using the Dev Clever career training and personality assessment content included with the Lenovo VR Classroom 2.
This webinar helps you use the preloaded Wild Immersion 360 videos, endorsed by Jane Goodall, that are included with the Lenovo VR Classroom 2 solution. The Wild Immersion videos are self-guided tours where students work independently through the experiences. This session will investigate creative use cases and how to integrate the videos into different subject areas.