Ignite and Inspire VR Learning

Helping educators get the best immersive learning experience for their students through a FREE webinar series showcasing the Lenovo VR Classroom Kit


Previous webinars are available HERE.


More about the Lenovo VR Classroom 2

The Lenovo VR Classroom Kit 2 includes so much more than just a headset! Check out the links below to learn more about this power immersive learning solution.

Past Webinars

An archive of all webinars is available at Lenovo Learning. A free Lenovo ID is required to access Lenovo Learning. More information about the Lenovo ID is HERE.

Getting Started with the Lenovo VR Classroom 2

Sept 25th | NOON (EST)

BILL BASS, Innovation Coordinator
This webinar is an introduction to the Lenovo VR Classroom 2 as a complete solution for teaching with virtual reality. It includes an overview of the new Mirage VR S3 headset, the wireless controller, and the sanitizable components. The session covers how the headset integrates with the ThinkReality platform and LanSchool Air software to provide both device and content management and explores the broad range of content available on the headsets.


Immerse, Interact, Inspire; Leveraging Veative with the Lenovo VR Classroom 2

Oct 16th | 3 PM (EST)

RICK LAPI, Instructional Technology Coach
This webinar demonstrates how to integrate VR experiences into the classroom using the Veative Limited and the optional Veative Full Suite of content that is included with the Lenovo VR Classroom 2. The session explores how Veative’s interactive middle and high school science and mathematics learning modules can engage students in the scientific behaviors needed to investigate the natural world. The session also explores how to use VR to promote social-emotional learning to improve students’ academic performance.


Engagement through Virtual Reality in Education (The why)

Nov 20th | 3 PM (EST)

BILL BASS, Innovation Coordinator
This webinar explores how educators can move beyond the standard tools of learning by using virtual reality in the classroom. VR promotes collaboration and enhances engagement through immersive experiences that help students retain knowledge and apply their lessons to real-world challenges. The session will include best practices for using the Dev Clever career training and personality assessment content included with the Lenovo VR Classroom 2.


Take a walk on the Wild Side with Lenovo VR Classroom 2 & the Wild Immersion Videos

Dec 11th | 3 PM (EST)

LINDY HOCKENBARY, Instructional Technology Coach
This webinar helps you use the preloaded Wild Immersion 360 videos, endorsed by Jane Goodall, that are included with the Lenovo VR Classroom 2 solution. The Wild Immersion videos are self-guided tours where students work independently through the experiences. This session will investigate creative use cases and how to integrate the videos into different subject areas.


Creative uses and content creation for VR Classroom 2

Jan 22nd | 3 PM (EST)

LINDY HOCKENBARY, Instructional Technology Coach
This webinar expands on creative uses and content creation for the Lenovo VR Classroom 2 solution. The session focuses on using 360 cameras, creating, editing, and uploading 360 images and videos, to help students become creators of their own learning experiences. The session will also cover finding and using APKs to increase the range of content on the headsets.


An Introduction to Uptale's Soft-skills Training with the Lenovo VR Classroom 2 Solution

Feb 19th | 12 PM (EST)

LINDY HOCKENBARY, Instructional Technology Coordinator
This webinar introduces Uptale, one of Lenovo’s newest partners for its VR Classroom 2 solution. Uptale is an easy to use but robust online platform to create, share, and track real-life learning experiences in VR. One of the fastest-growing applications for virtual reality is soft-skills training, the interpersonal communication skills that are critical to students’ success in their future careers. Join us as we explore how leadership, adaptability, and problem-solving skills are more effectively taught through virtual reality than what can be learned from a book.


Getting Started Creating Free Multi-person VR Experiences with Mozilla Hubs & Spoke

Mar 19th | 3 PM (EST)

KAI FRAZIER, Founder & CEO, Kai XR
BECKY LANE, Associate Director, Learning and Innovative Technologies, Ithaca College
A frequent question in VR is how can we create new content and the Lenovo VR Classroom 2 solution has the answer. This webinar explores how schools and organizations can utilize free tools from Mozilla – Hubs and Spoke – to create immersive content and multi-person environments. Mozilla Hubs is an open-source platform with ready-made virtual rooms and Spoke is a development tool to create your own virtual project spaces. The webinar will show how this innovative platform can be used by teachers and students to create their own immersive content, explore new learning resources, and for collaborative group projects.


ThinkReality: Managing VR Content with the Lenovo VR Classroom 2 Solution

Apr 16th | 3 PM (EST)

BILL BASS, Innovation Coordinator
The Lenovo VR Classroom 2 is the complete solution for using VR in the learning environment,
providing a seamless integration of hardware, device, and content management. This webinar
provides a guide to the IT elements of the solution, including the features of Lenovo’s
ThinkReality platform. Learn how to deploy, update, and manage VR content, including APKs,
and easily set configurations for the VR headsets throughout your school or organization.
ThinkReality is a platform built for the future, designed to allow you to add advanced new AR
and VR devices as they become available.


Instructional Uses of Virtual Reality:
Using the Lenovo VR Classroom 2 Across Multiple Content Areas

May 21st | 3 PM (EST)

A Panel Discussion with VR Experts: Emory Craig, Bill Bass, Lindy Hockenbary, and Rick Lapi
This webinar brings together innovative educators who will discuss the use of VR across multiple content areas. It will explore how to easily integrate the Lenovo VR Classroom 2 solution into the curriculum, leading to inspiration, student engagement, and meaningful learning outcomes. From simulations that lead to deeper understanding of STEM topics to virtual field trips through history, literature, and the arts, VR offers unbounded possibilities. Explore how virtual reality is having a transformative impact on learning, preparing students for the careers of tomorrow.